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Te Whāriki: Early childhood curriculum, The

New Zealand Curriculum and Te Marautanga

o Aotearoa

all have a similar vision for

children and young people. These relate to

being confident and competent learners

who are able to fully participate in society.

The strengthened Digital Technologies &

Hangarau Matihiko content links closely to

Te Whāriki 2017

.

Te Whāriki 2017

supports the development

of digital fluency and promotes:

integrated use of digital technologies, with

children experiencing a wide variety of

materials and technologies in their early

education, including digital devices

the use of these technologies to access

and engage with the world, including

the ability to represent discoveries using

creative and expressive media, including

digital media, and supporting children to

develop an understanding of safety and

security when communicating in a digital

world

children to be increasingly capable of

using a range of strategies for reasoning

and problem solving.

WHAT DOES THIS MEAN FOR

EARLY LEARNING SERVICES?

Computational thinking for digital

technologies is one of the new areas being

introduced into the school curriculum.

Computational thinking is a problem

solving process that includes a number

of characteristics and dispositions. It

enables a student to take a complex

problem, understand what the problem

is and formulate possible solutions. This

information is then presented in a way that

is understood by a computer.

In early learning services kaiako can

be intentional in the role they play in

supporting children to develop skills in

algorithmic thinking. An algorithm is a

plan, a set of step by step instructions to

solve a problem. The learning opportunities

provided in early learning services can

support children’s early understanding of

this concept, such as:

dressing oneself

following a recipe

planting seeds

using poi.

Supporting children to develop an

understanding of the process they are

following and the order in which it is

undertaken is an algorithm. In later learning

these algorithms are used as a starting point

for creating a computer programme.

Designing and developing digital outcomes

is about understanding that digital systems

and applications are created for humans

by humans. They develop increasingly

sophisticated understandings and skills

related to designing and producing quality,

fit-for-purpose, digital outcomes. In early

learning services kaiako could encourage

children to:

consider what digital device is most

appropriate to use in different situations

develop an awareness of some computer

applications and their purpose.

In an early learning context this approach

should be integrated into the curriculum,

build on children’s prior knowledge and

encourage critical thinking skills.

Te Whāriki

should be used as a lens to guide kaiako

practice and to inform the development of a

responsive, child-centred curriculum.

What is important to note here is that a

lot of learning in Digital Technologies &

Hangarau Matihiko doesn’t require a digital

device – it focuses on digital thinking and

ideas which, particularly when working with

young children, can be achieved in a range

of non-digital environments.

ACROSS THE LEARNING

PATHWAY

Consideration is being given to this initiative

and how it relates to learners across the

learning pathway. The MOE is currently

designing a variety of interventions in the

Digital Fluency programme using a pathway

approach and is looking for opportunities

to connect with the early learning sector.

One current initiative is that early learning

services who are members of Kāhui Ako can

participate in Professional Learning and

Development with a focus on Digital Fluency.

THIRD PAGE

December 2017

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